Valley of Tears
A clan battle for M33 every Wednesday and Sunday with the same stats and look for everyone: bring down your bridge, protect your Sacred Stone and hold the center for 5 minutes to win.
When
Every Wednesday and Sunday a 10-minute countdown starts in chat at 23:15, entry opens at 23:25 and the battle starts at 23:28 (server time, UTC+8). You can still join during the first 10 minutes of the battle (until 23:38), but only until your own clan's bridge comes down; after that, entry is closed and late players are sent back to town. If you disconnect, you can come back in during those first 10 minutes.
Rules
Only M33 (level 145) characters can join. While it is open, enter from the Guard Captain in your clan town or with the Teleport Scroll (page 2). When entry opens, M33 characters with War Invite on (mobile: Settings > War Invite) get a box asking them to join; it takes you straight to your clan's base.
As in FFA, everyone in the valley gets the same stats for the whole event, so gear does not decide the fight. Critical values are fixed too. Stat buffs do not raise your stats there; attack speed, run speed and the charge still work. Your own stats come back when the battle ends or when you leave the valley.
Everyone also gets the same look there: the set of their own clan, with costumes, wings and pets hidden, and nobody can put on or take off equipment until the battle ends. Only the look changes: your own items stay as they are, and your look comes back when the battle ends or when you leave the valley.
Each clan starts in its own base. Kill the bridge boss at your base: when it dies, your clan's bridge comes down and you can go out.
A clan whose bridge is not down yet cannot take the center or hit the Sacred Stones.
Each clan's Sacred Stone stands in the shared area. Enemies can break it; when a clan's stone is broken, that clan is eliminated: its players get the participation reward at once, are sent back to town and cannot come back into that battle. Since the 1032 update the Sacred Stones are harder to break.
A clan starts taking the center when it is the only clan inside it (if two clans are inside at the same time, nobody starts). After that, enemies coming in do not stop the count: the clan wins when it keeps at least one living player in the center for 5 minutes without a break. To stop it, kill all of its players in the center or force them out. If no clan wins within 30 minutes, the battle ends with no winner: everyone in the valley still gets the participation reward, but nobody gets the Pet Lucky Box. The time left is shown on screen. When the battle ends, everyone is sent back to town 30 seconds later.
If you die in the valley, you revive at your own clan's base. Since the 1032 update, dying to a monster in the valley costs no CP and no EXP.
As in Muo Ruins, the AFK Checker warns players who stay idle during the battle and then sends them back to town. Players holding the center are not affected.
PvP is on: each enemy kill gives 1 CP and 1 Hero Rank point, and nothing drops when a player dies.
Reward
Rewards go straight to your bag, or to the Return Box if your bag is full.
Since the 1032 update the winning clan also gets the Valley of Tears Victory buff: increased PvM item drop rate for every player of that clan until the next Valley of Tears battle. It shows as a buff icon; allied clans do not get it.
